My World

Krampus
Christmas Special

The party meets with several new adventurers. Additionally, they meet a stout, friendly man in a red velvet leisure suit named Kristoph that tells the group his three grandchildren have gone missing. He provides the group a batch of sugarplum cookies in exchange for their help in tracking down the children. While investigating, the players find a strange black bag in one of the bedrooms that, when peered into, sucks the player into it and lets them out in a dungeon. They eventually find the children locked away being guarded by some abominable snowmen. Two children were guilty but the third was framed; his name was George A. Lemmings, and Krampus thought he was responsible for writing GAL Rocks on everything. The group defeats several puzzles and monsters before finally reaching Krampus. When presented with logic stating that there must be bad to go along with the good and there must be someone to punish bad children so they grow up to be well balanced adults, the party agrees to let Krampus live. They exchange the innocent boy for Gal so he can repent. Kristoph gifts each player a magic item as repayment.

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Saviors of Nightstone; On To Goldenfields
Third Session

The party returns to explore deeper into the dripping caves. They find a funnel-like area with 10’ ledges. Gungi and Gal sneak down on one of the ledges and are signaled by the captured townsfolk to be quiet. They attempt to climb up to the ledge where the villagers are being held, but Gal stepped on Gungi’s beard which put Gungi into a rage. This triggered an explosion of bats from the inside of the cave, which brought visibility down to 5’. Gal took care of it with an appropriately placed Thunderwave. After a bit of convincing, Morak (the dwarven owner of the Nightstone Inn) agreed to lead the villagers out of the cave to safety. Once they were returned to town, the party entered the cave for a third time to put an end to the goblin menace.

Before they could walk in to face the goblin leader blindly, they were signaled to wait by a goblin named Snigbat. In exchange for killing the leader, Boss Hark, Snigbat will tell his new underlings to let them leave in peace (and he hinted at treasure). Ariyanna, the only party member that can speak goblin, devised a plan with Snigbat to make Hark’s bodyguards run away (he told them that the prisoners had escaped and they need to go track them down). The party takes down Hark and his seven giant rat pets, steal his treasure, and go back to town. There, Morak and the rest of the villagers thank them again for saving them and give them the remainder of the bottle of Real Dope Whiskey that he had hidden behind the bar. When the party tells him they’re on their way to Goldenfields to talk with Lifferlas, he asks that they also tell Miros Xelbrin about the fate of his parents (who were crushed in the giant attack).

The party makes the three day venture out to Goldenfields with only one interruption – Felgalos comes to them and asks if they want to have a bit of fun. They do, so they climb on his back and crush a Zhentarim caravan (and found some Pixie Dust in the cabin). Felgalos takes them the rest of the way to Goldenfields. They enter the town after being frisked by the guards, and sell all of their loot. They meet with several key people of the town, including Miros, Naxene, Oren, Narth, Xi, and Beldora. They find out that hill giants attacked about a month ago, and the captain of the guard was responsible for preventing new attacks. As of today, however, he hasn’t really done much. Ourlan had a drinking contest with him at the Real Dope Brewery in the north side of town, which he won. The party is left with a few hours before sundown to complete any other errands they’d like to take care of.

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Saving Nightstone from Goblins and Snakes
Second Session

The party enters the keep and is greeted by two guards, Gungi and Booka Dooging Jr, who try to prevent their entry. Once the situation is explained and the guards realize the party means no harm, they bring the group inside the great hall to discuss news and have some food. The party recounts their story about coming into Nightstone to find it pummeled by boulders and sacked by goblins. The guards tell the party that cloud giants flew above the town, threw down boulders to scare off the townsfolk, then stole the Nightstone and flew away. They also mentioned that the goblins came in and started looting since there weren’t enough guards to push them back, so that’s why the remaining guards retreated to the keep. Finally, they reveal that Lady Nandar was killed in the storm giant attack and the other four guards are keeping vigil. Gestas and Gal both make moves to relieve the late Lady of her material possessions, but the guards stop Gestas. Gal uses his smooth talking to convince the guards that there’s an amulet that can track the Nightstone in her chest, and uses that lie to steal basically everything she had. This includes her giant gold ring set with tourmalines that has been passed down through her maternal lines for over four hundred years.

The two friendly guards ask the party for help rescuing the townsfolk from the caves up north. They set out immediately, Gal’s pocket’s jingling, and walk straight up to the front entrance of the cave. It’s pitch black inside, and they can hear a low pitched humming accompanied by incessant dripping. Ariyanna shoots a fire arrow into the cave, which reveals a vast chamber with a stalagmite cage in the center of it. The humming stops, and an ogre named Nob attacks (he was taking a mudbath, and was the cause of the hum). His wive, Lob, hears the commotion and comes out of her cage/bedroom. Nob is struck by a laughing fit, which only makes Lob angrier, and she uses a goblin to beat him. Once these two are vanquished, the party explores further and pokes a small black pudding. They barely manage to defeat it, then decide to take a short rest before proceeding.

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Arrival in Nightstone
First Session

The players meet on the road to Nightstone, all having come this way for different reasons.

  • Ariana, a human ranger, is studying giants after meeting Queen Neri and her daughter Serissa in her childhood.
  • Gal Youngin, a human bard, hears that Lady Nandar is throwing a ball and wants to win his spot on the musician’s list. On his way to Nightstone he meets Arvieturace, a white dragon with a corpse on her back. The corpse seems to still have a glint in it’s eye.
  • Gestas, formerly known as the Blue Rabbit, is a tiefling rogue who would like to relieve Lady Nandar of her jewelry and sell it to provide for the less fortunate. The Rabbit-ship is passed down from generation to generation; the armband is what gives this age-old legend his powers.
  • Ourlan is a human paladin that is assigned the task of saving Nightstone from attack, a mission given to him by the Harpers. This is his first mission since his hand was turned to stone by Imirith, an ancient blue dragon who can shapeshift into a storm giant.

The players come across a human woman with a broken arm, who’s holding off four goblins with a shattered piece of wood. After saving her, they find that she’s a Zhentarim operative. While they don’t trust her the party does allow her to come along. Nightstone comes into view and is completely abandoned, save for whoever is ringing the church bell incessantly. The town appears to have been pummeled with boulders. The players investigate and see several dozen footprints heading north, and smaller prints heading south into the town. They spend the remainder of the day clearing out goblins and two worgs that have taken over the city, then take a rest in the inn. Around that time they notice that the Zhentarim woman has slipped away. They decide to head for the keep anyway. Gestas manages to jump across the gap in the bridge caused by a huge boulder and tosses back a rope for the rest of the party.

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