The players meet on the road to Nightstone, all having come this way for different reasons.
- Ariana, a human ranger, is studying giants after meeting Queen Neri and her daughter Serissa in her childhood.
- Gal Youngin, a human bard, hears that Lady Nandar is throwing a ball and wants to win his spot on the musician’s list. On his way to Nightstone he meets Arvieturace, a white dragon with a corpse on her back. The corpse seems to still have a glint in it’s eye.
- Gestas, formerly known as the Blue Rabbit, is a tiefling rogue who would like to relieve Lady Nandar of her jewelry and sell it to provide for the less fortunate. The Rabbit-ship is passed down from generation to generation; the armband is what gives this age-old legend his powers.
- Ourlan is a human paladin that is assigned the task of saving Nightstone from attack, a mission given to him by the Harpers. This is his first mission since his hand was turned to stone by Imirith, an ancient blue dragon who can shapeshift into a storm giant.
The players come across a human woman with a broken arm, who’s holding off four goblins with a shattered piece of wood. After saving her, they find that she’s a Zhentarim operative. While they don’t trust her the party does allow her to come along. Nightstone comes into view and is completely abandoned, save for whoever is ringing the church bell incessantly. The town appears to have been pummeled with boulders. The players investigate and see several dozen footprints heading north, and smaller prints heading south into the town. They spend the remainder of the day clearing out goblins and two worgs that have taken over the city, then take a rest in the inn. Around that time they notice that the Zhentarim woman has slipped away. They decide to head for the keep anyway. Gestas manages to jump across the gap in the bridge caused by a huge boulder and tosses back a rope for the rest of the party.