Tag: SKT

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  • Arrival in Nightstone

    The players meet on the road to Nightstone, all having come this way for different reasons. * Ariana, a human ranger, is studying giants after meeting Queen Neri and her daughter Serissa in her childhood. * Gal Youngin, a human bard, hears that Lady …

  • Saving Nightstone from Goblins and Snakes

    The party enters the keep and is greeted by two guards, Gungi and Booka Dooging Jr, who try to prevent their entry. Once the situation is explained and the guards realize the party means no harm, they bring the group inside the great hall to discuss news …

  • Saviors of Nightstone; On To Goldenfields

    The party returns to explore deeper into the dripping caves. They find a funnel-like area with 10' ledges. Gungi and Gal sneak down on one of the ledges and are signaled by the captured townsfolk to be quiet. They attempt to climb up to the ledge where …

  • Brotherhood

    The party decides to investigate the crashing noise and finds that two hill giants, named Lob and Hob, have crushed part of the southeastern wall and have taken it over. They scale the wall and take out Lob, while Gal plays a comedic tune to control Hob. …

  • Sidequest Extraordinaire

    The party decides to abandon the noble; they tie him up with a knot that can be loosened with a few hours’ work. They head back to Bargewright Inn, with their consciences clear. Gestas meets with Clint, a bubbly gnome with a hulking orc bodyguard. Clint …

  • Underneath Grudd Haug

    The roof of Grudd Haug is now on fire, thanks to Gal's fireballs. After claiming all the loot they could grab, the group runs outside the rightmost door to fight off ten Iceshield orcs which guard the livestock. A boulder near the entrance that the giants …

  • The Grand Dame and the Vodindod

    The party heads to Yartar to try to dig up clues on the Blue Rabbit's whereabouts. They enter a tavern (conveniently owned by RDB) and bump into Felgalos, who tells them he'll trade a meeting with Harshnag for some help taking out the Zhentarim. A group …

  • The Eye of the Allfather

    The party continues deeper into the mountains before the temple finally reveals itself – a giant domed entrance at the end of a (relatively) narrow causeway with sheer cliffs to either side. They enter the temple through a hallway lit with blue torches, …

  • Breaking Monopolies and the Vodindod

    The party finds out that the airship was provided to them by Klauth, the red dragon. He took an interest in them after seeing their progress in ending the giant threat. They take the ship gladly, and point it towards Ironslag. They land and take the …

  • Storming Svardborg

    The party scours the northern sea, searching for the hollow iceberg fortress of the frost giants. Along the way, Gungi goes birding. He throws out a line and catches a fish that was in a pelican’s mouth, which lures the pelican up to the airship. He joins …

  • The Storm King's Court

    The party uses their completed teleporter to travel to the storm king’s court in the Maelstrom. They enter a room in the lower level, and hear music coming from above. They investigate to see the two elder royal sisters, Mirran and Nym, playing the crab …

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